Canadian World Championship rules

created by Emmelia Taylor
Canadian Parasol Duelling badge, created by Emmelia Taylor

Calgary, Alberta, CANADA September 13, 2014-09-07

The World’s First Parasol Duelling Championships will take place at Little Big Street, adjacent to Calgary Stampede Grounds, Calgary, Alberta, CANADA

Competition consists of three Elements, from which the competitors’ points are drawn to calculate World rankings:

  1. Compulsory Figures – to demonstrate proficiency in basic positions and transitions.

  2. Flirtation Trials – to demonstrate understanding of the social functions of basic positions as well as their physical mastery.

  3. Duelling – two-duel Round Robin followed by semi-finals and finalist duels.

Open competition; no prequalifying necessary (subject to change as wider pools of candidates seek to enter).

Preregistration is encouraged, via statement of intent to compete posted on the event copy or emailed to Madame Saffron (

Registration at the event will be accepted up to the start of the Compulsory Figures Competition.

copyright Catstar Images
Canadian Parasol Duellists – Image taken by Karlo Keet for Catstar Images

Competitors may enter any one, two, or all three segments of the Championships; however only those competing in all three segments will gain sufficient points to contend for the title of World Champion. Junior Ladies, those under the age of 16 years, are not permitted to enter the Flirtation Trials.

For full information on the Elements – Format, Scoring, Judges’ Notes – go to:

Madame Saffron Hemlock’s Parasol Duelling League for Steampunk Ladies

First Parasol Duelling World Championship:

For background on the history and development of Parasol Duelling:

Competition Format: Compulsory Figures:
These demonstrate competence with the three basic figures: the Snub, the Twirl, and the Plant.

Each competitor will perform the sequence of Plant / Twirl / Snub within the 5-count, holding in the Snub for the Doctor’s ‘Hold.’ Each basic figure must be completed in its entirety before moving on to the next. Judges may, at any point in a sequence, call a Hold to determine whether a parasol is correctly placed in any figure.

Each competitor performs the sequence three times, for a score out of a possible 10 on each sequence. Their best score of the three sequences, as awarded by each judge individually, is aggregated for a category score out of 30. This counts toward both the category ranking and the overall title of World Champion.

Judges’ Note: Each of these basic figures has both a physical and a social component. In addition to watching for correct completion of figures and smoothness of transition between figures, judges will consider the competitor’s communication of the social purpose of the figure as follows:

Plant: Every lady must at some time take a stand, either in defence of her person or her principles. The Plant says, “This far and no further.” Or, alternately, as if she is Gandalf upon the Bridge, telling the Balrog, “You Shall Not Pass.” But gracefully. And without raising her voice.

Twirl: A lady in a tête-à-tête with a friend creates a personal space behind her, into which nobody can stick their long nose or their over-eager ears without looking ridiculous. A well-place Twirl not only frames the lady’s face becomingly from the front and enhances the intimacy of her invitation to a tête-à-tête, it protects her rearward space from busy-bodies and the over-familiar hands of passing cads.

Snub: Self-evidently, a Snub enforces a forward personal space against riff-raff, upstarts, former friends, arch-enemies, and other undesirable persons.

Competition Format: Flirtation Trials:
These demonstrate the three basic figures in their natural habitat, the Promenade, where ladies would interact with each other and with gentlemen, as well as repelling cads and other uncouth persons. The basic figures are expanded upon to serve the purposes of social intercourse, either attracting or rejecting friends, acquaintances and potential suitors.

Each competitor performs three 5-count sequences, each sequence elaborating on a single figure and ending in an artistic variant of that figure. The judges decree the order in which the sequences are performed, and may vary that at will so long as each competitor performs a Plant sequence, a Twirl sequence, and a Snub sequence.

Each competitor is awarded a mark out of 10 from each judge for each of the three sequences. These marks are averaged for that judge’s score. The three judges’ scores are added together for a category score out of 30. This counts toward both the category ranking and the overall title of World Champion.

Judges’ Note: Junior Ladies, those under the age of 16, do not compete in Flirtation Trials, as Her Britannic Majesty believes very young ladies should remain invariably demure in public, and not attract attention to themselves. If there are sufficient Junior Ladies registered in advance for a formal competition, a suitable alternate to the Flirtation trials can be scheduled. In all other aspects of competition, including duelling, Junior Ladies compete as equals with their elders.

Competition Format: Duels
These establish the competitor’s ability to read and react to changes in their social environs.

Each combatant is assigned two opponents in the opening round, and will duel with each in succession. Standard duelling format: overseen by The Doctor, duellists begin back to back, pace out as directed, turn, and commence to duel for the count of 5. At the hold, the winner is determined. Each combative pair duels three times, with the best two of three determining the winner of that combat.

Duelling points are as follows: each individual duel win gains 5 points; each loss gains 3 points. With six duels against two opponents in the opening round, a combatant may gain up to 30 points. These points determine who moves up to the semi-finals and count towards the overall title of World Champion.

In the semi-finals, combatants are assigned two opponents at the same scoring of 5 points for a win, 3 points for a loss.

The highest-scoring combatants (those with the most wins overall) advance to the Finals. The winner of this round is the Duelling Champion.

World Champion: Highest total points added across all categories.

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